Friday 17 August 2012

2 vehicles between 2 worlds final

hotel final
overall map and sections of the two hotels
the first third of the page shows the map between the city and the island for all flying and non-flying vehicles including the hot air balloon. The directionality and the pathway for the rocket (flying vehicle) is very linear and straight forward which can emphasize its spontaneous thrust and fast speed. Whereas for the boat and the hot air balloon, it travels along the coast of the island for people to enjoy the relaxed and free environment. All of the three vehicles intersects into one another along the way and ties into each other.

plan view map for each hotels
 this A3 map expresses the plan view map for Waiheke and Auckland city where the joining horizontal in the middle is the beach shore/wharf line. The joining curvy lines are the path walkway whereas the straight linear lines express the lanes for the flying vehicle. The map lacks logic and is conveyed in an irrational way. This parallels with the emotional response we expect people to feel; people cannot describe their experiences in a very logical way.






platforms
 flying vehicle entrance
 hot air balloon departing and landing area with a partition of the hotel functioning as a cantaliver.
ferry terminal for the boat

from the three platforms we created above,  the landing/departing area for the hot air balloon and the terminal for the boat is developed digitally. 
the top image is the landing area for the hot air balloon taken from underneath. The left mesh with the blue layer represents the hotel.
 the top image is the ferry terminal for the boat which is situated under water. The entrance and exist to the terminal is linked to the body of the hotel and it is walked down to the ferry terminal and then back up through the cylindrical lift. By doing so, people can experience all of land, space and underwater interactively without relying on mechanisms and vehicles.

overall panel
the last image expresses the human experience we wish for people to feel and experience while travelling on the vehicle. Therefore the panel reads down which looks at the broad and overall aspect of the hotels between Waiheke and City at first and narrows down one page by page which finishes off expressing the individual human experience we wish people to feel.

vehicles final
final components



Overall Idea

When we read the story "The Ultimate City", which had a strong sense of utopia and dystopia, we realised that theoretically there is no ultimate city. If you had to account for every one around you then you cannot possibly have a city that satisfies or is viewed in a similar way by everyone, simply because we are all different and have different perceptions of the world around us. Therefore our view of an ultimate city would be in our own state of mind, for what I might find to be utopia could be seen as dystopia by someone else. However what we do have in common is the fact that our different perceptions are due to our past and current experiences, and even experiences that we hope to achieve. Experiences that we associate with happiness and joy is what we reflect upon and is what we constantly hope to find, whether it be through people, landscape, buildings or even cities. This was clearly shown in the story through Halloway's character. He was very unhappy in the Garden City which would have been deemed as the perfect society in such a dystopian world. Even though there was no sickness or shortage of anything, Halloway was very detached, simply because Garden City didn't hold the experiences that he hoped to obtain like a sense of freedom and a sense of attachment to where his parents had died in the metrocity. So he flies to metrocity. The isolated and uninhabited streets and buildings appeal to him. The fact that nothing works and everything is in shambles inspires him to rebuild the city and gives life to it. The more people that enter the city, the more chaos and havoc the city gets immersed in, and the more satisfied Halloway becomes. This reenactment of the city destructively falling apart is Halloway's ultimate city, maybe because it's his idea of nature taking its course or maybe it's a way for him to come to terms with the destructive and brutal fire that took his parents' lives. Nevertheless it's through our experiences that we begin to understand what utopia and dystopia are for us.

So throughout our project we have focused on experience, how people (or the avatars) will experience our vehicles, our hotels and whatever other space that is to come. We focused on how the experience within the interior of a structure could be different or could be contrasted with the experience of the exterior, and how that would effect us as interactant viewers. And so through our different perceptions and different way of experiencing these spaces we would be able to determine what was utopia and what dystopia, that is if the two is so distinct from one another.

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