Tuesday 7 August 2012

Vehicle idea brainstorm


Vehicle Ideas
Continuing on Polymer's final vehicle, we decided to start and develop our vehicles from their finalized vehicle. Their final vehicle involved a tea light candle as their only power source to make the thrust and the push of the vehicle. Therefore, their travelling speed was very limited and their restriction in size, mass and weight was also very small.

Should we continue with the slow and peaceful speed? Do we want to experiment speed? Do we want to focus on how the vehicle will land and depart in its aesthetic sense?
http://polymerdesign2.tumblr.com/

Using the 123 3D Catch again, we sketched section drawings and diagrams which could be a starting point for the interior and exterior for the vehicle in aesthetic wise. 


The rims on the bottom represent the engine source, which in this case is the hairspray's burst of gas. The elongated shape of the hairbrush can be adopted as the body of the vehicle with seats on the left.
section view from the back of the seating part. 
 
using simple geometry, we thought it would be interesting if the whole vehicle functioned like a firework and the repetition of canisters would give a physical aesthetic to it.
an abstract section drawing of the center body where avatars are seated. It explores interesting line systems.

Going back to the bottle, we picked out details and moments from the bottle and captured those elements to create components for our vehicles - be it a part of a furniture or the whole part of the vehicle.
 -Notice the inner and outer curves created 'w' and 'u'.
-The top photograph demonstrates the shape of the chair.
 -There are no hints of orthographic angles.
-everything is fluidly conveyed.

the created components are uploaded under each vehicle

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